A downloadable game


Story

As was the norm with the early Sonic games, the plot is simple. Dr. Eggman is menacing South Island and imprisoning animals in Badniks; the heroic hedgehog, Sonic, sets out to defeat him, potentially collecting 6 Chaos Emeralds along the way. After Sonic fights his way to Scrap Brain Zone, Eggman's factory-city on South Island's summit, the Doctor escapes to an airship (Sky Base Zone), where Sonic finally defeats him in the last boss fight. Eggman escapes by teleporter; Sonic jumps in after him and is transported back to Green Hill Zone. If the 6 Chaos Emeralds have been collected, the gems then spiral up into the air and cleanse the black smog and pollution off the island.

Gameplay

The gameplay of the 8-bit Sonic the Hedgehog is similar to that of the Mega Drive version; Sonic's abilities and the items available are the same. Although the gameplay is similar, it is slower than its 16-bit counterpart. There are some differences however: Checkpoints take the form of point arrow monitors rather than posts. Chaos Emeralds aren't found in Special Stages; rather, one is hidden in each of the six regular Zones. The Special Stages exist merely as a bonus stage where players can collect Continues and Extra Lives, and no additional reward is given for collecting all items other than a score increase.

Three of the Zones come from the Mega Drive version of the game. Bridge Zone and Jungle Zone are considered unusual today for Sonic the Hedgehog Zones. However, this was Sonic's second game, so such norms hadn't been established yet. Each Zone has three Acts; the first two Acts are standard levels, while the third Act is merely a short run up to the boss and contains no Rings. The three Zones titled after their Mega Drive counterparts feature 8-bit renditions of the scenery, but have unique level layouts and, with the exception of Green Hill Zone, different music courtesy of Yuzo Koshiro, best known for his work on games such as The Revenge of Shinobi and Streets of Rage.

Like in the Mega Drive version, the player can collect 100 Rings to earn an extra life; but in the 8-bit version, the Ring counter resets to 00 rather than increasing past 99. When the Ring counter has rolled over, Sonic is treated as if he had no Rings at all, thus is vulnerable to losing a life unless he gets another Ring or has a Shield. Additionally, Rings dropped after taking a hit cannot be recollected.

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